As an Unreal Engine Shot-Build Generalist, I handled set dressing, look development, and lighting for 36 “Oasis Forest” shots in the award-winning episode of Spice Frontier.
We took advantage of Unreal’s real-time workflow which allowed us to visualize the final image in-engine, iterate quickly, and collaborate more effectively. Paired with custom tools and methods, we were able to achieve a 2D, 1980s cartoon aesthetic within a CG environment.
Learn more: https://www.steamrolleranimation.com/spice-frontier-series





